New Theory: Streams and Barriers
Written on Saturday, April 19, 2014 by Unknown
So Danny, what is all this business about a timeline?
Well non-existent person, I did actually have a point when I made that. I mean, it sort of got out of control and I spent far too much time on it, but I think it was worth it.
One of the points that I have been repeating like a broken record is that transmedia is freaking complicated. Just look at that timeline image. Can you even follow that without repeatedly referring to the key? (Granted, right now you can't really zoom in on it, but I'm working on that!)
Transmedia has layers and deepness that standard stories don't. They are flat. But the different levels make it confusing sometimes. And right now there is no one true way to define it and therefore no one true way to analyze it. At least not yet. I talked about kernels and satellites as a possibility, but that was quickly revealed to be problematic.
Transmedia has layers and deepness that standard stories don't. They are flat. But the different levels make it confusing sometimes. And right now there is no one true way to define it and therefore no one true way to analyze it. At least not yet. I talked about kernels and satellites as a possibility, but that was quickly revealed to be problematic.
Now that isn't to say that The Scene Function Model didn't have good and usable components. For example, Porter, Larson, Harthcock, and Nellis posit that in films the plot is most important, but in TV it is the character development and continuous storylines that drive the show (24). The same characters (for the most part) return every week and we become invested in them. What is also fascinating is that in between episodes we assume that the characters keep on living their lives. I love this idea, because transmedia can take that abstract notion and make it literal. Learning what the characters do between episodes was something I never thought I needed to know, but after participating in LBD I found out how much fun that can be. And then those boundaries are broken down further when you literally interact with them through social media. How amazing is that!
There is also some validity to kernels and satellites when looking at transmedia projects, but I think it depends on said project. It can probably apply to things like the Star Wars franchise better than it could with LBD. Die hard Star Wars fans might disagree with me on that. But it is all about the setup. Social media is a big factor. And the fluidity of the pieces of media is another factor. So is the size of the universe, and the amount of audience interaction. There are so many factors.
For weeks I have been trying to come up with a way to look at transmedia that could be used generally. I wont steal these people's ideas about story bridges (and I don't know if I wholeheartedly agree with it anyway). This has been both the fun part and the hard part. These projects can be so different and transmedia seems to always be changing.
But I did come up with something. Here's my idea. My metaphor if you will. (Correction, pretty sure it's an analogy. 8th grade grammar, you have failed me.)
Meet streams and barriers.
This is my theory. I'll try to break it down as straightforwardly as possible. I actually wanted (and would have preferred) to make a video about this, but I am not at school so my resources are limited. It is entirely possible that I will end up expanding on this thesis even after the deadline, and if that is the case then I'll try to make a video.
Transmedia storytelling is essentially a series of streams and barriers. By streams I mean streams of water flowing down from a source (i.e. the creators of the media or the universe in which the narratives exist). There can be as many streams as the source is able to create, and each stream represents a particular piece of media (video, audio, social media, book, you name it). The barriers can be big or small, permanent or impermanent, good or bad, and represent the different plot devices used to move the story along or to cause conflict. Barriers can separate streams into more streams, keep streams separate, bring them back together, and keep them together. They can also serve as obstacles that a stream needs to get around (such as a problem a character needs to solve) or even something that helps the story move along faster or slower.
Streams practice divergence, convergence, and reconvergence. Water is a cohesive molecule, meaning that it is attracted to itself (because oxygen is electronegative and hydrogen is electropositive). So in general, it wants to stick together. But at the same time water is also an adhesive molecule, meaning that it likes to stick to other things (ever done the surface tension test where you put water droplets on a penny and see how many it can hold before it spills over? That is both cohesion and adhesion working at the same time). In storytelling, narrative devices can push components of the story apart thus separating a stream into two or more streams. But water is naturally attracted to itself and wants to interact, sometimes bringing streams back together (or back into the original stream, depending on the transmedia story). This can happen over and over again. Split, return, split, return. Diverge, reconverge, diverge, reconverge. The same can be said for two different streams that still emanate from the same source. They want to come together, and sometimes they will. Convergence is natural, as long as there isn't a major barrier in the way.
This might sound a bit confusing, so I made a crude drawing of LBD streams and barriers which might help. Really this is supposed to be a metaphor and not quite so literal, but I enjoy the visuals.
Like I said, it's very crude. So we have the source of the water which is the LBD universe. The stream here is the YouTube videos. And Charlotte, Lizzie, Jane, and Lydia are all moving along. They reach the first barrier which is a location change, but that is relatively smooth. Then the second barrier, another location change (and also that little brown thing I guess), causes Lydia to veer off into Mary's stream (one that was not visible until Lydia appears). Charlotte also does not go to Netherfield, nor is there any twitter activity from her, implying that she is underwater for this portion and not visible to the viewers. But she has not ceased to exist, we still assume she's up to something. Then the girls return home which causes Lydia to also return from Mary's and Charlotte makes an appearance to. Then the story continues. This is a about 35 of the core episodes and 7 of Lydia's. Obviously it isn't totally accurate and it doesn't show any other streams, but I just wanted to show some kind of example. Next time I'll make a video instead of a crappy drawing.
Moving on, we come to the outside forces. In my metaphor (or is it an analogy? yea, it's definitely an analogy) the outside forces are the weather or other natural phenomena. These are things not created by the Powers That Be but are still things that they have to deal with and factors that they have to account for. Much like the weather, outside forces can be unpredictable sometimes. You can understand them and attempt to predict them (like a weatherperson) but you will never have 100% control. The weather is one of the things that makes transmedia so much different than normal narrative storytelling.
Some forecasts:
Hot and sunny - This would be a bad thing. Seeing the sun means that you have no viewers/participants. Sun causes water to evaporate, so smaller and maybe less important streams would tend to dry up because of it and the major streams would suffer losses.
Cloudy as hell - This is excellent. You have a lot of viewers and they are crowding up the sky! Your streams remain intact and are free to flow on. And if the clouds stick around, you must be doing something right. Your streams are stable and perhaps this means you can experiment with more.
Thunder and lightning - Your audience is a rambunctious one! They like to make fandoms and fandoms like to argue. They are vocal (literally) and are reacting to your material. This chatter can be good or bad, it all depends. They may also create rainbows (fan art/fanfic, videos, songs), cloud formations (fandoms, shippers), and more.
Rain - This is one of the most significant aspect of transmedia, and that is the ability to allow your audience to participate. In this scenario, rain enters the streams and interacts with the water. It can evaporate out later, but the fact that this is even possible is a clear sign that this is an immersive transmedia project. Not everyone likes rain, and they often create barriers to keep it out. But sometimes rain is welcome, so interaction and contribution is encouraged. The audiences can be an unpredictable force though, so it is good to try to monitor some of it, or at least check in and see what's going on and what kind of feedback they might be giving you.
Freezing - When streams become frozen, they cease to move. This is a very interesting force, because it can be cause by a lot of different things. Take the '07-'08 Writers Guild Strike of America. This caused tons of shows to simply stop. No scripts were coming in, actors wouldn't act, and episodes weren't being made. Everything just hit a standstill until the problems were resolved. This wasn't a foreseen circumstance, nor was it one people could easily work around. You pretty much just had to wait it out. Eventually problems were solved, and streams can become unfrozen and move on. But you do have to account for the delay and adjust the streams and barriers accordingly. It's a tough one.
Wind - Wind can cause old (and impermanent) barriers to reappear. Wind can be created (like a fan), but it can also just appear and mix things up. Two consequences of wind are:
Pollution - Your streams can become polluted due to an unforeseen outside source. Sometimes the pollution can irreparably damage your stream and cause it to become contaminated. Other times your streams might just become a little dirty, or the pollution is fixable (e.g. oil and water can be separated). Dilution is also possible with the addition of more water. And also, water is a natural and very strong solvent, so some things can be resolved (or dissolved) with time.
Dirt - Stuff happens. Things get thrown in your way and sometimes the stones and pebbles will sink to the bottom and you can move on. But not always. Dirt and grittiness can also indicate what kind of resources you have and are working with. Pure, untainted water is usually the product of industry level production houses that have tons of money and professionals working on the story. Less clean water is usually associated with people who have less money, time, and hands on deck. They also tend to have less water in general.
And this last one isn't weather, but it is a factor:
Incline change - This is one that could be manipulated by the creators in the sense that the general trajectory of the narrative can be mapped out. An incline can cause the flow to quicken, slow, or possibly even plateau. Momentum is very important to the flow of a narrative. If a stream reaches too flat of a surface (or a really big barrier) that causes it to be unable to continue, then more water (via other streams or more content/characters/plot) needs to be added in order for it to be heavy enough to move on. This is different from a pool.
A pool can be a stationary, possibly unchanging source of content that adds substance to a narrative, but does not further the plot. So maybe a website or a guidebook that just tells you what things are but doesn't do anything else.
Transmedia storytelling is essentially a series of streams and barriers. By streams I mean streams of water flowing down from a source (i.e. the creators of the media or the universe in which the narratives exist). There can be as many streams as the source is able to create, and each stream represents a particular piece of media (video, audio, social media, book, you name it). The barriers can be big or small, permanent or impermanent, good or bad, and represent the different plot devices used to move the story along or to cause conflict. Barriers can separate streams into more streams, keep streams separate, bring them back together, and keep them together. They can also serve as obstacles that a stream needs to get around (such as a problem a character needs to solve) or even something that helps the story move along faster or slower.
Streams practice divergence, convergence, and reconvergence. Water is a cohesive molecule, meaning that it is attracted to itself (because oxygen is electronegative and hydrogen is electropositive). So in general, it wants to stick together. But at the same time water is also an adhesive molecule, meaning that it likes to stick to other things (ever done the surface tension test where you put water droplets on a penny and see how many it can hold before it spills over? That is both cohesion and adhesion working at the same time). In storytelling, narrative devices can push components of the story apart thus separating a stream into two or more streams. But water is naturally attracted to itself and wants to interact, sometimes bringing streams back together (or back into the original stream, depending on the transmedia story). This can happen over and over again. Split, return, split, return. Diverge, reconverge, diverge, reconverge. The same can be said for two different streams that still emanate from the same source. They want to come together, and sometimes they will. Convergence is natural, as long as there isn't a major barrier in the way.
This might sound a bit confusing, so I made a crude drawing of LBD streams and barriers which might help. Really this is supposed to be a metaphor and not quite so literal, but I enjoy the visuals.
Like I said, it's very crude. So we have the source of the water which is the LBD universe. The stream here is the YouTube videos. And Charlotte, Lizzie, Jane, and Lydia are all moving along. They reach the first barrier which is a location change, but that is relatively smooth. Then the second barrier, another location change (and also that little brown thing I guess), causes Lydia to veer off into Mary's stream (one that was not visible until Lydia appears). Charlotte also does not go to Netherfield, nor is there any twitter activity from her, implying that she is underwater for this portion and not visible to the viewers. But she has not ceased to exist, we still assume she's up to something. Then the girls return home which causes Lydia to also return from Mary's and Charlotte makes an appearance to. Then the story continues. This is a about 35 of the core episodes and 7 of Lydia's. Obviously it isn't totally accurate and it doesn't show any other streams, but I just wanted to show some kind of example. Next time I'll make a video instead of a crappy drawing.
Moving on, we come to the outside forces. In my metaphor (or is it an analogy? yea, it's definitely an analogy) the outside forces are the weather or other natural phenomena. These are things not created by the Powers That Be but are still things that they have to deal with and factors that they have to account for. Much like the weather, outside forces can be unpredictable sometimes. You can understand them and attempt to predict them (like a weatherperson) but you will never have 100% control. The weather is one of the things that makes transmedia so much different than normal narrative storytelling.
Some forecasts:
Hot and sunny - This would be a bad thing. Seeing the sun means that you have no viewers/participants. Sun causes water to evaporate, so smaller and maybe less important streams would tend to dry up because of it and the major streams would suffer losses.
Cloudy as hell - This is excellent. You have a lot of viewers and they are crowding up the sky! Your streams remain intact and are free to flow on. And if the clouds stick around, you must be doing something right. Your streams are stable and perhaps this means you can experiment with more.
Thunder and lightning - Your audience is a rambunctious one! They like to make fandoms and fandoms like to argue. They are vocal (literally) and are reacting to your material. This chatter can be good or bad, it all depends. They may also create rainbows (fan art/fanfic, videos, songs), cloud formations (fandoms, shippers), and more.
Rain - This is one of the most significant aspect of transmedia, and that is the ability to allow your audience to participate. In this scenario, rain enters the streams and interacts with the water. It can evaporate out later, but the fact that this is even possible is a clear sign that this is an immersive transmedia project. Not everyone likes rain, and they often create barriers to keep it out. But sometimes rain is welcome, so interaction and contribution is encouraged. The audiences can be an unpredictable force though, so it is good to try to monitor some of it, or at least check in and see what's going on and what kind of feedback they might be giving you.
Freezing - When streams become frozen, they cease to move. This is a very interesting force, because it can be cause by a lot of different things. Take the '07-'08 Writers Guild Strike of America. This caused tons of shows to simply stop. No scripts were coming in, actors wouldn't act, and episodes weren't being made. Everything just hit a standstill until the problems were resolved. This wasn't a foreseen circumstance, nor was it one people could easily work around. You pretty much just had to wait it out. Eventually problems were solved, and streams can become unfrozen and move on. But you do have to account for the delay and adjust the streams and barriers accordingly. It's a tough one.
Wind - Wind can cause old (and impermanent) barriers to reappear. Wind can be created (like a fan), but it can also just appear and mix things up. Two consequences of wind are:
Pollution - Your streams can become polluted due to an unforeseen outside source. Sometimes the pollution can irreparably damage your stream and cause it to become contaminated. Other times your streams might just become a little dirty, or the pollution is fixable (e.g. oil and water can be separated). Dilution is also possible with the addition of more water. And also, water is a natural and very strong solvent, so some things can be resolved (or dissolved) with time.
Dirt - Stuff happens. Things get thrown in your way and sometimes the stones and pebbles will sink to the bottom and you can move on. But not always. Dirt and grittiness can also indicate what kind of resources you have and are working with. Pure, untainted water is usually the product of industry level production houses that have tons of money and professionals working on the story. Less clean water is usually associated with people who have less money, time, and hands on deck. They also tend to have less water in general.
And this last one isn't weather, but it is a factor:
Incline change - This is one that could be manipulated by the creators in the sense that the general trajectory of the narrative can be mapped out. An incline can cause the flow to quicken, slow, or possibly even plateau. Momentum is very important to the flow of a narrative. If a stream reaches too flat of a surface (or a really big barrier) that causes it to be unable to continue, then more water (via other streams or more content/characters/plot) needs to be added in order for it to be heavy enough to move on. This is different from a pool.
A pool can be a stationary, possibly unchanging source of content that adds substance to a narrative, but does not further the plot. So maybe a website or a guidebook that just tells you what things are but doesn't do anything else.
Alright, I think that's enough possibilities for now. If necessary, I can always make more specific examples to go along with each of those, but this is already getting a bit long. But it's really cool though, right!
After coming up with this I tried to figure out how kernels and satellites might still be used. Could you say that the barriers are the events and the streams are the existents? That doesn't seem quite right because kernels and satellites are a subcategory of events not existents and would not apply to streams at all. But it is possible to call a stream a kernel if you wanted to. If Lizzie's videos are a stream, and the videos created by other characters are other streams with characters that may pass between them, then could you not say that Lizzie's stream is a kernel and the others are satellites? What about barriers? Are particular barriers kernels and others satellites? Does it depend on how much of an impact they have? What about the ones that cause new streams to be created. Are they kernels because they create streams, or are they satellites because those streams aren't kernels themselves? So confusing.
Basically, I don't think that kernels and satellites are usable theories for examining transmedia and I don't think that they can be used in conjunction with my theory either. It just isn't the right combination of formats. Kernels and satellites are for linear narratives that lack other dimensions. If it were a chess board then TV would be a single board with set pieces, players, and rules. Transmedia stories, on the other hand, would be composed of multi-tiered boards with far more pieces, players, and possible moves due to a lack of cut and dry rules. That game is more flexible and complex, whereas TV is far more simple and set in it's ways. You could even call webseries as a medium a broader game than TV or film. It's like turning rock-paper-scissors into rock-paper-scissors-lizard-spock.
[via laughingsquid.com]
And then transmedia is like, hell no! We can do better than that! And so they play rock-paper-scissors-lizard-spock-spiderman-batman-wizard-glock. Sounds awesome, but what a mouthful. I can barely say that once without messing up, let alone five times fast.
[via sheldonsquote.com]
And then when transmedia gets bored with that version, it makes something else.
[via www.panelsonpages.com]
Holy crap you guys. I could never play that. I don't even want to try.
But the fact that this kind of complexity is even possible just reinforces the idea that storytelling doesn't have to be the same three things over and over again. People have experimented with transmedia or other types of immersive and alternative storytelling, but ever since the 1990's this stuff has practically been on steriods and it isn't even that huge yet. Way back when you could (more) easily quantify all of the possible outcomes of a narrative trajectory. There were only a certain amount of plausible end results that could happen (unless it's just a really crappy narrative). But now it seems there are infinite amounts. Well not infinite, but way more than before. Three hand movements just became 101. It's crazy.
Well I hope this all made sense. Please let me know if it didn't. And let me know if you think this method could work when looking at transmedia stories. Just bombard me with all your thoughts! I want to know!
-Danny
P.S. I had a handful of other thoughts and examples on this but I forgot some of them. I'll check back in my notes and if I see anything I missed then I'll add it. Because I definitely had more specific examples. I just know I did.
P.P.S. And yes, I will re-read and then edit this again for the probably numerous spelling and grammar mistakes, but for now I just needed to post it.
P.S. I had a handful of other thoughts and examples on this but I forgot some of them. I'll check back in my notes and if I see anything I missed then I'll add it. Because I definitely had more specific examples. I just know I did.
P.P.S. And yes, I will re-read and then edit this again for the probably numerous spelling and grammar mistakes, but for now I just needed to post it.